It is extremely hard to read small font, and pictures, everything is blurry with a 20/60 vision. |
Looking through the plastics bag was challenging, yet our eyes do distinguished contrast between materials. |
The vision simulator completely broke my heart, I had never stop to think what individuals with impaired vision see, or how they experience the world. One common vision impairment is central field loss; as it
Central Field Loss |
it impossible to recognize facial features and making reading hard. I can
not imagine what I would do if over time I am not able to see and recognize my loved ones, touching their faces would be a way to hold on to memories of what they used to look like, this simply breaks my heart!
Multiple Field Loss |
Multiple field loss is another common vision limitation. The eyes get tired quickly since they are trying to see the "entire picture" through patches. This usually happens to diabetics, making driving hard, as well as reading.
Tunnel Vision |
With tunnel vision peripheral vision is lost, forcing people to turn their heads to "read" the environment. This is the exact opposite of central field loss, yet both of these limitations are equally tiresome.
Complete Blindness |
This task required us to walk around different floors, and spaces in the CUB. Looking through the jelly lenses felt like looking through stained/textured glass. It was hard to identify masses of people from afar, they all looked like big blobs merging together, same as the lights on the ceiling. They all merged into a big blob of light. One thing that really surprised me is that the shade of green zoning the elevators was really hard to see from afar. I was able to see the change in color until I was maybe three to four feet away from the elevators, the wall sconces surrounding the doors helped as well, yet this specific shade of green diffused the light in a way that made it hard to see the color. Riding the elevator was also challenging. The numbers on the elevator were hard to find since they were made from the same material in the elevator, yes they had braille lettering, but it was hard to find them.The buttons lit up after they are pressed, yet it would be a better idea to have all the buttons lit up at all times, and then when pressed they can change to a different color letting the individual know they have been pressed already. This would also make them easier to find. Having audio announcing the floor numbers is very helpful as well since it does not force people to step out of the elevator to find the label of the floor on the outside. We were all able to identify different materials by contrast, yet when two of my classmates were coming down the stairs the last step confused them and almost made them trip.
Stair steps were either a different color from the flooring, or same color yet with paint/textured strips on the edges to let people know that is the end of the step. This feature is very helpful, yet at the end of the staircase, on terrazzo flooring, there were brass/metal separating strips that made it look like there was one more step, making people trip. One more task was to find ATM machines and find out if the design was "visually impaired friendly", and even though they had many helpful features they are poorly designed. The card slot blinks, making it easy to find, yet reading the numbers and the screen is really hard. We came
Trying to read the numbers on an ATM machine is hard. |
I am truly amazed by this experiment. I had never realized the importance of light for human beings and how it can work as a way-finding element. It is easy for designers, who have never experienced what their target audience goes through, to get lost in a sea of good intentions forgetting that a successful design should be functional! I hope this experience helps me design in a smarter to provide a safe space for those who are visually impaired!
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